Kaloo draughts board

Draughts

Eight by eight, twelve a side, flying kings. Take everything, or leave them no move.

Practice

Play the computer

Play the computer — always free, never staked.

Head to head

Create a game

Both players pay the stake. Take every piece, or leave your opponent with no move, and you take the pot minus a 5% fee. A drawn game returns both stakes.

Winner takesK9.50
Invited

Join a game

Paste an invite link or enter the code your opponent shared.

The rules

House rules

Draughts as it is played here: eight by eight, twelve a side, flying kings.

  • Men move forwards one square, but take either way.
  • Taking is your choice — leave a piece on offer and move somewhere else if you like, and take the short line over the long one.
  • A jump you start is played to its end: keep taking while the same piece has another jump.
  • A man that finishes on the far row is crowned. Jumping through it does not crown.
  • A king slides any distance along a diagonal, takes at a distance, and lands anywhere beyond.
  • Taken pieces stay on the board until the move ends — you cannot jump the same piece twice.
  • Take everything, or leave your opponent with no move, and you win.